Game Designer

Viktoriia
Nadhrebelna

I design games telling stories capable to make people care about. Blend system thinking with narrative instruments to create experiences that are remembered.
Mechanics that matter.

Role

Game Design, UI/UX, Unity Developer

Context

Global Game Jam 2025, Ctrl+Alt+DisInfo & United with Ukraine

Recognition

Top 8 & $1K Grant Winner

Truth Tails

An educational puzzle game about misinformation, set in Felinsburg—a city of animals where the social network "Meowitter" shapes reality.

Truth Tails Gameplay

Concept &
Premise

Why misinformation? Why cats? The jam theme was Ctrl+Alt+Disinfo—a prompt that pushed us toward the social media space. We wanted the setting to feel familiar yet slightly absurd, so players notice parallels with real-world platforms without being preached to.

A satirical anthropomorphic city with its own Twitter clone, "Meowitter", gave us that distance. The protagonist, Kio, is relatable because his situation is painfully ordinary: caught in a viral lie, powerless—until he decides to fight back.

Design
Systems

My focus was defining the core loop early: the fundamental action the player repeats. We landed on:

Receive Analyse Judge

This loop mirrors real media literacy habits, making the educational layer feel earned rather than imposed.

  • Fact-checking
    Players cross-reference posts against clues, building the habit of source verification through gameplay.
  • Trust Meter
    A reputation system that rewards careful decisions and punishes snap judgments.
  • UI as World
    The game's UI is the game world. I designed the Meowitter interface to feel immediately legible, yet increasingly manipulative as the story escalates.

The Outcome

Built over three months by a team of five. For me, it was the first project where I took full ownership of game mechanics design, UI systems, and Unity implementation simultaneously—delivering a ranked, grant-winning result.

Play Prototype ↗

Experience

Narrative Designer

RE:FRAGMENTA
2024 – Present

Lead story planning: plot development, character arc design, and thematic integration for cohesive, engaging narratives.

Intern Game Designer

KillaFactory
2024

Developed detailed technical tasks for design teams. Conducted game market research, analyzing trends and competitor strategies.

Toolkit

Unity Figma GDD Writing Narrative Systems UI/UX Layout Photoshop Data Analysis Notion Visualisation Project Planning Goal Setting Market Research

Education

Game Design

TK Games · Wrocław Technical University
Aug 2025

UX/UI Design

CASES
Sep 2023

Piano & Orchestra Conducting

Khmelnytskyi Professional Music College
2019 – 2023